My Godot Client Disconnects whenever I get to a certain state in the match loop.
The logs give this error:
{"level":"warn","ts":"2024-06-20T17:50:42.019Z","caller":"server/match_handler.go:292","msg":"Stopping match after error from match_loop execution","mid":"883d344d-41f6-494c-adf6-35c4af340c46","tick":392,"error":"TypeError: Cannot assign to read only property '__assign' at index.js:3:16(8)"}
In index.js
"use strict";
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
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