Javascript/Typescript Runtime TypeError in match_loop

My Godot Client Disconnects whenever I get to a certain state in the match loop.
The logs give this error:

{"level":"warn","ts":"2024-06-20T17:50:42.019Z","caller":"server/match_handler.go:292","msg":"Stopping match after error from match_loop execution","mid":"883d344d-41f6-494c-adf6-35c4af340c46","tick":392,"error":"TypeError: Cannot assign to read only property '__assign' at index.js:3:16(8)"}

In index.js

"use strict";
var __assign = (this && this.__assign) || function () {
    __assign = Object.assign || function(t) {
        for (var s, i = 1, n = arguments.length; i < n; i++) {

Nakama Docker with Godot 4 SDK
TS/JS for server runtime

Please see this config: Configuration - Heroic Labs Documentation

Ensure that you’re relying on global variables as this is bad practice and can cause unpredictable behavior across the JS VMs.