Hey!
I am developing a multiplayer game using Nakama and have run into the hard limit of 32 players per realtime match. I need to support more than 32 concurrent players in a single match/session.
I am using Playwright for automated testing. When trying to join more than 32 players to a match, Nakama returns a payload with “success”: false.
In the generated file realtime.pb.go, the field Size for the match is defined as int32, so technically higher values should be possible, but the server enforces the 32 player limit.
The failure is not caused by my match handler logic (I guess), but by the Nakama server itself ?
I can’t find anything in the docs about it, I hope someone could help me xD
Hi @MarzIIperator,
The server doesn’t set a hard limit to the number of players in a match, this likely depends on your match handler logic.
Are there any errors in the logs?