u.online give me false every time also people playing, someone can help me?
maybe send notifications I can (I know) but I think is bad practice.
Hey @luishd23 are the users connecting with their socket with appearOnline = true
? That is what determines the value of this boolean.
where I can get it appearOnline?
Depending on which client you are using, there should be a boolean that you pass when calling socket.Connect()
.
thank you so much, that I need really thank you bro