Hello, I am using the in-app notification to send a real-time notification to a player when another player attacked him (kind of passive multiplayer). We also use this notification to update the attacked (notified) player stats in real-time. For some reason that I didn’t manage to identify or reproduce yet, it sometimes happens that a player does not receive the notification. this of course then leads to other problems as the player’s local stats are not compatible with the stats on the server. I am suspecting it has something to do with the socket I am opening at the beginning of the sessions and use it to listen to the in-app notification, are you familiar with any similar problem, are there any rules or practices that need to be made make sure the socket is always alive? (Today I am simply creating the socket at the beginning of the session)
Thanks