If I have 50 connections and I need to send 50 messages to EACH connection (using null presences so that broadcast sends to all)
thats 2500 messages total in a single loop being sent from the server
does this count as 2500 or 50 in the queue size?
Sidenote, this is a one time process that gets sent in the beginning of a match so that all players have updated initial data - server has a tick rate of 1, the lowest possible. If there is a better of way of doing this, please let me know! Thanks!