Hi, I’m using nakama with unity sdk
In documentation, to handle demote, you need to kick user first and then re add that user.
But in the message from IApiChannelMessage code, there is no GuildDemote code, only GuildPromote.
How do you usually handle demote for the receiving end? Lets say user B gets demoted, how to only shows that he is being demoted? since by kicking and then readding it would generate two new message on socket.ReceivedChannelMessage, each for kicked and added respectively and displaying message for user B would be confusing since he’s being kicked and added, not demoted
also I couldn’t differentiate between an user that is normally kicked, and user that is kicked and being added (demoted), there are no differences in the IApiChannelMessage.Content
Any Ideas on how to properly handle this? or is demote API currently on the works by nakama team?