I’m using the RegisterMatchmakerMatched
hook to create a new game for the matched players. However, a player can have multiple maps queried for - and I need to know for what match all the players have been matched.
For instance, PlayerA has “map 1” & “map 2”, while PlayerB has “map 1” only. They are matched for “map 1”. However, runtime.MatchmakerEntry
provides the properties for the players and not the exact query values on which they were matched.
Is there anyway to know the properties they have been matched for, without manually checking for commonalities b/w their properties?