Creating dynamic store items not in the base definition, and dynamic pricing

Hello,

I’m currently exploring options on store items with Hiro and Satori’s variants and live events. I’ve looked at the documentations about Personalizers, definitions, experimented with Feature Flag variants, and live events but I can’t seem to get it to work the way I expect it to. Here are my questions.

  1. Is there a way for me to add store items that I did not define in the base economy definition?
  • During my experiments, I defined a couple of store items in the base definition that rewards currencies. I made an audience, and live event that should show new store items (not defined in the base economy definition) but when I try to purchase the new store items, I get an Item not found error.
  1. The documentation for Satori’s live events mentioned dynamic pricing but when I tried to use the affected Feature Flag for Hiro-Economy, I still get deducted the original base definition cost instead of the updated cost.
  2. For Personalizers, I’ve been looking at the available functions of EconomySystem but I can’t seem to find a way to modify the store items. I thought there’s a way to set store items or modify the configuration values using a Personalizer but I can’t seem to find how to do that. Any help on this is much appreciated!

Thanks

Well this is embarrassing. I checked the Personalizer concept again, and saw NewSatoriPersonalizer from personalizer - chaining-personalizers and everything I was trying to do worked! It pays to go back to the documents :smiley: