Hello,
I’m using Nakama with Godot for authoritative matches. I notice that after closing the socket manually I get the following messages in my console:
=== Nakama : DEBUG === Resuming request: 54: NakamaException(StatusCode={-1}, Message='{Request cancelled.}', GrpcStatusCode={-1})
=== Nakama : DEBUG === Cancelling request: 55
=== Nakama : DEBUG === Resuming request: 55: NakamaException(StatusCode={-1}, Message='{Request cancelled.}', GrpcStatusCode={-1})
=== Nakama : DEBUG === Cancelling request: 56
=== Nakama : DEBUG === Resuming request: 56: NakamaException(StatusCode={-1}, Message='{Request cancelled.}', GrpcStatusCode={-1})
=== Nakama : DEBUG === Cancelling request: 57
=== Nakama : DEBUG === Resuming request: 57: NakamaException(StatusCode={-1}, Message='{Request cancelled.}', GrpcStatusCode={-1})
Is this normal and could it impact performance? These are listed for every single request I’ve sent through the socket. I’m awaiting the requests properly everywhere so not sure what’s causing it.