Hi there, I had a quick question on how matchKick() works.
It says in the documentation it removes a participant from the match, but does it also handle when a user reconnects and needs to be denied from to the game?
Does the match keep track somewhere all users that have been kicked? or is this pure a function to force disconnect a user?
Then if a user is kicked, is there a way to listen to it on the client? or is it different as an onDisconnect event?