Hey, so I’m currently planning out a game that will be able to run multiplayer on both the web and natively with WebRTC datachannels. Thankfully, Go has a native implementation of WebRTC called Pion that seems to be able to do just that. Is there any good way to hook Nakama up with Pion to get what I want?
Hey @ValorZard it depends on what you are trying to do with WebRTC. You can load Go libraries from Nakama (see Heroic Labs Documentation | Go Runtime) but it’s possible you’d want to deploy WebRTC with a separate service. It really just depends on your use case.