Some group metadata may update from multi player rpc call at same time, like group experience, multi palyer may submit exp at same time. How to update these metadata like storage conditional write
Hello @oldding,
Group Metadata is really more suitable for things that won’t be updated frequently (e.g.: Group Name, description, etc).
For something like group experience it would be best to use a separate Storage Object setting the key to the Group ID and resolve conflicts with conditional writes.
Hope this helps.