When i return error in nakama cant see any response in unity

i like to respond with error code and error meta-message. i know I can have my own serialized message response but when I test different types o errors like
Error.new() or runtime.NewError(“failed_to_read_player_data”, 500)

I don’t receive any message on client side.

is it my mistake or nakam design?

Have a look at the error handling docs for the runtime language you’re using.

Best.