getting this error Pointer_stringify(ptrToSomeCString) when running in WebGL.
Ohayo! RimuruDev here
The warning you’re encountering is related to the deprecated use of the Pointer_stringify
function in Unity WebGL. This warning should not prevent your game from working by default, but it does indicate that a deprecated function is being used in Unity scripts, which will be removed in future Unity versions.
The errors look like this:
Pointer_stringify(ptrToSomeCString)
or
The JavaScript function 'Pointer_stringify(ptrToSomeCString)' is obsoleted and will be removed in a future Unity version. Please call 'UTF8ToString(ptrToSomeCString)' instead.
Here’s how you can fix it:
1. Updating Unity code:
- Find all occurrences of
Pointer_stringify
in your Unity project’s code. - Replace them with
UTF8ToString
, as recommended in the error message.
2. Updating plugins or assets:
- If this warning arises from external assets or plugins, check for updates that might resolve this warning.
But how do you find where you used Pointer_stringify?
And if you didn’t use Pointer_stringify, then how to determine where it is currently used?
→ First - open the IDE with your project solution. Or click as shown in the picture:
→ Next are examples on Rider but it works similarly in any IDE, although the hotkeys may differ. My IDE is Rider with the IntelliJ Keymap:
→ Press the ctrl + shift + f
combination, and a window will appear where you need to enter the name of the old function as shown below:
→ Click on the shown options and replace Pointer_stringify with UTF8ToString as shown in the screenshot. I highlighted the old function name Pointer_stringify and simply pasted UTF8ToString in its place.
In my case, since I never used Pointer_stringify anywhere, Rider indicated that the only calls are found in the file UnityWebSocketBridge.jslib
, which is a JavaScript library used in Unity WebGL projects for interacting with web sockets.
I also made changes to it. And the error disappeared.
Once you’ve replaced all calls to Pointer_stringify functions with UTF8ToString in your project, save the project and rebuild it.
That’s it! This should help you solve your problem.
I translated this text from Russian to English. My English isn’t great, but I hope at least the screenshots make it clear how to solve your problem.
Wishing you all the best
Hi @RimuruDev , I got this issue in my webgl build while connecting socket - ReferenceError: Pointer_stringify is not defined at _NKCreateSocket .
code : await _Socket.ConnectAsync(_Session, appearOnline, connectTimeout, langTag);