Walk on Ground Game

i’m working on game Walk on Ground, where max 150 players can move in a same room.
i want to know the max tick rate and outgoing queue size in this scenario.

Issues i’m facing is

  • Sockets disconnect due to lag (outgoing queue size reached current value is 150)

System.IO.EndOfStreamException: Unexpected end of stream encountered whilst attempting to read 2 bytes
at Nakama.Ninja.WebSockets.Internal.BinaryReaderWriter+d__0.MoveNext () [0x00118] in :0
— End of stack trace from previous location where exception was thrown —

System.IO.IOException: Unable to write data to the transport connection: A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied.

Hello, how are you running and generating this scenario ? (hardware, os, nakama version, …)

hi @mharis
i’m using
nakama version 3.10.0
Its happend on every device(mobiles,laptops etc)

Do you see errors on the client-side only, i.e. on the devices, or are there any server errors as well ? Could you also share the snippets from your client code around the websocket usage ?