Hi,
i’m working on game Walk on Ground, where max 150 players can move in a same room.
i want to know the max tick rate and outgoing queue size in this scenario.
Issues i’m facing is
Sockets disconnect due to lag (outgoing queue size reached current value is 150)
Error
System.IO.EndOfStreamException: Unexpected end of stream encountered whilst attempting to read 2 bytes
at Nakama.Ninja.WebSockets.Internal.BinaryReaderWriter+d__0.MoveNext () [0x00118] in :0
— End of stack trace from previous location where exception was thrown —
Error
System.IO.IOException: Unable to write data to the transport connection: A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied.
Do you see errors on the client-side only, i.e. on the devices, or are there any server errors as well ? Could you also share the snippets from your client code around the websocket usage ?