Unity enemy ai

hi. is there anyway in nakama to control enemys by server-side Ai. I use unity navmesh to enemy path finding and then sync clients with one client. but it is sometimes not working fine because of internet conflict or high ping.

@ghasem167 Are you trying to send enemy AI position from your host and seeing latency on the other clients? Can you add more detail about what your problem is and what your game is trying to do?