I’m currently setting up my game with Nakama and its such a nice experience so far, but i stumbled upon a bug in the Unity SDK i guess.
I call the function
DeleteFriendsAsync like in the example project “JollyRogers” and i get the following error:
NullReferenceException: Object reference not set to an instance of an object Nakama.UnityWebRequestAdapter+<SendRequest>d__11.MoveNext () (at Assets/External/Nakama/UnityWebRequestAdapter.cs:130) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
I also copied the example code from the docs(with my data), which throws the same error and its also not working in the example project “JollyRogers” for me.
Nakama Server: 2.4.1
Nakama SDK: 2.3.1
Should i create a git issue about it?