Storage for progression

I’ve started writing logic for user storage and I’m wondering if there is a reason to use user metadata over Storage objects?

I read in a post that storing Elo rating in metadata would be a good idea.

As far as I understand, using metadata means having to load all parameters, even the ones not being updated, and then saving them all again after making changes. Does it not make more sense to use Storage collections for user properties and progression items that are updated frequently, like skill rating or XP?

Hello @totebo,

It all depends on the data being stored and its accessibility. Please take a look at the user metadata’s section.

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