State reconciliation

Are there any Lua or Go packages (or code samples) for state reconciliation for an authoritative server implementation?

Hi @click2install welcome :wave:

Are there any Lua or Go packages (or code samples) for state reconciliation for an authoritative server implementation?

What sort of examples for state reconciliation are you looking for?

Nothing that is game specific, I was curious to see if there was anything available that might employ different algorithms for reconciliation based on user configured options of things like; tick rate, reconciliation strategy, etc. something on both the server and client side for also managing things like entity interpolation after reconciliation occurs.

I wonder if this is somewhat of a non-issue when using the hosted clustering as latency should ideally be quite low, although it would still need to be managed for poorer client connections.

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