Hi, I’m creating a LUDO Game based relayed multiplayer. Previously I’m saving my Temporary state on a third party database which can be access by all. But calling state update on every dice roll and coin update is taking huge resource on server and it’s making the server to down, while have 20+ players… I tried to maintain the state of the game on the Nakama itself by writing a RPC function to save it on database. But I guess it’s not taking a common DB to save the state. But each client saving the state individually under their account. that seems not working on my case.
Now I need Help for the below
Need a common place to save and retrieve state of the match which can be accessed by all the players who were on the same room. then that state should be deleted automatically after some minutes. say after the room is closed