Hello there! I want to make an energy system similar to Candy Crush, with a bit more modification:
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Add a “life” after several minutes have passed. Each player has a different amount of max number of “life”. The maximum number of “life” will increase for each level (for ex, at level 1, players can charge up to 5 life, but he can charge up to 7 at level 2)
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Show a timer on how many more seconds before a “life” point is added. Timer stops when player has reached the maximum value of “life” he can charge up to.
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After doing a certain thing, “life” point will be decreased by a certain number (what command line should I use to decrease player’s inventory?)
I used to use Playfab and there was a feature called “Regenerating currency” there which I was using to make the energy system.
How do I make this system in Nakama? I’d really love to be able to migrate to Nakama, but I’m pretty much blind about the server side coding and such, so this is very confusing indeed. I saw in Gitter and tracking Unix timestamp was mentioned? How do I track record of the timestamp and how do I retrieve the value?
…I’m very much a noob i don’t even know how to begin. I hope for your guidance ^^;