Hello,
I’d like to connect to Nakama without using a socket connection .
In using the FishGame project example, we have this
await Socket.ConnectAsync(Session, true);
to connect to the server. If I use it, every single user will have an occupancy socket connection.
My goal is to have users connect to the game, login, get all the information about their saved game data, and go to the menu without using sockets.
After all is done, users click to start a multiplayer match, which takes one socket connection per user .
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Is it possible to connect to Nakama without using socket connction?
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Is taking socket connections without sending and receiving states wasting server resources?
I saw in the documents that we could use a relay or authenticate server, but I didn’t see how we could actually choose between the themes.
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How can we use relay or authenticate server?
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My game is an online racing game where up to 10 players can play together on a map.
Which one is better? relay or authenticate server connction?
I have a plan to make a battle royal mode for my racing game in the future(up to 20-50 players can join per match).
I don’t know a lot about battle royale mechanisms. Please kindly give me some tips
My goal is to use fewer server resources and have a better ping for players.
Idk, for example ,how or when to respawn a player , how to send and receive states that use very low server resources,tick rate, etc.
- Can you give me some tips about the Battle Royale games?
I would appreciate any assistance.