Hello, I have a handful of questions. Looking at a bunch of different networking solutions and this seems to be the main one that has great documentation and a very professional looking community.
My questions are…
Is there p2p support?
For matchmaking is there support for different world regions? EU, AU, AS, NA, SA for my game if so is there any documentation breaking this down?
For matchmaking how many DigitalOcean droplets would I need? Can it be done with just one or would I need multiple different ones?
My game is a 4 player co-op wave based shooter similar to CoD zombies. And my overall goals for networking is to be able to list potential rooms/servers that players can join, create lobbies with friends through Steam, chat with other players and be able to scale depending on player counts and necessary required resources.
I’ve been using Photon Unity Networking but their pricing is quite high imo for what I want to accomplish.