match_terminate in the docs it seems all current matches are forcefully terminated when the server shuts down.
Is it possible to have list of matches preserved with their states?
I don’t want to save the state to player storage since it contains asymmetric data that they need to guess that I do not want them to access (bluffs they need to guess, etc). I’m also not sure it would be a good idea to save the whole match state to storage during
match_loop since that’s a lot of unnecessary writes.
Does nakama have any internal mechanism to do this automatically?