Hi I’m new to Nakama, I just want to confirm if my idea is right for having multiple matchHandler with different tickrate.
- So let say I have a
LobbyMatchHandler
with tickrate of 1 andGameMatchHandler
with tickrate of 30. - When all players are ready in LobbyMatchHandler and the host/roomMaster start the main game on client side,
- It will send an
rpc to signal
the LobbyMatchHandler to end the MatchLoop and call MatchCreate to start the GameMatchHandler thus it will give a new matchID to be broadcasted to the players. - The new broadcasted matchID will be used in Client side so players can join the GameMatchHandler.
Is my idea correct or is there any better way to do this to transfer players between match handler?