I had a quick question regarding the server implementation of match IDs.
It appears whenever a match ID is created, it’s using a deterministic UUIDv5 approach, but the UUID string always has a period appended to it. So for example:
_match = await _socket.CreateMatchAsync(“testmatch“);
Debug.Log(_match.Id);
// prints: 8fd22679-7227-5516-9b36-9244b38ec410.
Is there a reason for the period at the end?
Just curious. It’s not breaking anything, but it also doesn’t make it a valid UUID string (that I’m aware of).