Hello,
I’m looking to create an MMO-ish game, and one of my current questions is how to handle transitions between “maps.” For context, this will be a 2D platformer game, where each level acts as a separate piece. Using Nakama, my initial thought was to make each “map” its own individual match on the server, with users joining and leaving as they navigate the world. Each “match” would have its own local chat and a set of enemies that respawn according to the respective level’s timers.
I’m new to using Nakama, so I’m trying to validate whether this approach is feasible. Specifically, the server will need to create a match for every map at launch and then continuously validate and update the state of each level for the duration of the server’s lifetime.
At this point, I don’t foresee any interaction between maps, meaning the state of the previous or next map won’t affect the current map’s state.
I’m looking for some pointers, as I’m still very new to Nakama and game servers in general.
Thank you, everyone!
for the time being im not forseeing having interaction between maps, that means, the state of the previous or next map doesnt affect current map’s state
looking for some pointers here as, again, im very new at nakama and, game servers as a whole
Thank you everyone!
- Versions: Nakama 3.3.0, Docker, Godot SDK
- Server Framework Runtime language Typescript