when I try to invite a friend from friendlist into a party, I get this error.
LogTemp: [NRtClient::ping] …
LogTemp: [NRtClient::createParty] …
LogTemp: Successfully created party: 8753b067-2788-45ed-ad99-c19be61c036a.nakama-dev
LogTemp: [NRtClient::writeChatMessage] …
LogTemp: Error: [NRtClient::onTransportMessage] NRtError: BAD_INPUT
Invalid channel identifier
LogTemp: Message Send Error: Invalid channel identifier
this is my function for creating the party which works fine,
void UBackendGameinstance::Creatyparty(bool openparty, int32 maximumPlayers)
{
bool Open = openparty;
int32 MaxPlayers = maximumPlayers;
FOnCreateParty CreatePartySuccessDelegate;
CreatePartySuccessDelegate.AddDynamic(this, &UBackendGameinstance::OnCreatePartySuccess);
FOnRtError CreatePartyErrorDelegate;
CreatePartyErrorDelegate.AddDynamic(this, &UBackendGameinstance::OnCreatePartyError);
rtClient->CreateParty(Open, MaxPlayers, CreatePartySuccessDelegate, CreatePartyErrorDelegate);
}
void UBackendGameinstance::OnCreatePartySuccess(FNakamaParty Party)
{
partyId = *Party.Id;
UE_LOG(LogTemp, Log, TEXT(“Successfully created party: %s”), *Party.Id);
}
void UBackendGameinstance::OnCreatePartyError(const FNakamaRtError& Error)
{
UE_LOG(LogTemp, Error, TEXT(“Error creating party: %s”), *Error.Message);
}
after creating the party I call this function to invite a friend into the party which is giving me the error mentioned above.
void UBackendGameinstance::partyRequest(FString inviteFriendID)
{
FOnWriteChatMessage SendDirectMessageSuccessDelegate;
SendDirectMessageSuccessDelegate.AddDynamic(this, &UBackendGameinstance::OnRequestPartyMessageSuccess);
FOnRtError SendDirectMessageErrorDelegate;
SendDirectMessageErrorDelegate.AddDynamic(this, &UBackendGameinstance::OnRequestPartyMessageError);
FChatMessage ChatMessage;
ChatMessage.Message = FString::Printf(TEXT("{\"action\" : \"PartyInv\" ,\"SenderName\":\"%s\"}"), *username);
ChatMessage.PartyId = partyId;
//ChatMessage.Message = FString::Printf(TEXT("do you want to join now: ?"));
//ChatMessage.PartyId = "0000-0000";
UE_LOG(LogTemp, Warning, TEXT("Sent user id : %s"), *inviteFriendID);
UE_LOG(LogTemp, Warning, TEXT("Message: %s"), *ChatMessage.Message);
UE_LOG(LogTemp, Warning, TEXT("Partyid: %s"), *ChatMessage.PartyId);
FString Json;
FJsonObjectConverter::UStructToJsonObjectString(ChatMessage, Json);
rtClient->SendDirectMessage(inviteFriendID, Json, SendDirectMessageSuccessDelegate, SendDirectMessageErrorDelegate);
}
void UBackendGameinstance::OnRequestPartyMessageSuccess(const FNakamaChannelMessageAck MessageAck)
{
UE_LOG(LogTemp, Log, TEXT(“Message Success:”));
}
void UBackendGameinstance::OnRequestPartyMessageError(const FNakamaRtError& Error)
{
UE_LOG(LogTemp, Log, TEXT("Message Send Error: %s"), *Error.Message);
}
Help please, I’m stucked with this error
@sesposito @zyro