I am developing a multiuser application with Unity. Nakama seems to perfectly fit our needs to connect players.
I read your documentation about Unity client library and noticed that you don’t mention Unity Netcode for gameobjects, wich seems very powerful.
How could I use Nakama Server with Unity Nettcode for gameObjects ?
Could I use it as a transport layer ? Do you have any plan to implement this feature ?
Thanks for sharing your thoughts.