How to use Unity Netcode with Nakama Server?


I am developing a multiuser application with Unity. Nakama seems to perfectly fit our needs to connect players.

I read your documentation about Unity client library and noticed that you don’t mention Unity Netcode for gameobjects, wich seems very powerful.

How could I use Nakama Server with Unity Nettcode for gameObjects ?
Could I use it as a transport layer ? Do you have any plan to implement this feature ?

Thanks for sharing your thoughts.

Hi @katastorm,

There is no current or planned integration between Nakama and Netcode for GameObjects.

There would be no issues in using NfGO as your synchronisation layer and Nakama for other social features such as matchmaking, groups, parties and chat however.