There is no specific function called nk.channel_join
in Lua.
Hello @baidwwy
The channel join function is to be called from the client so it’s not present from the runtime, can you elaborate on what you’re trying to achieve?
Best.
like “stream_user_join” and “stream_user_leave” , whereas I need chat because it allows me to query the console.
and “party” api should also be added to the server.
Can you please mention the specific feature you are trying to build in your game that requires chat functionality from the server?
I just need “channel_join” and “party” features controlled by the server.
Now it is like this: server → notification_send → client → channel_join.
Now it is like this: server → notification_send → client → channel_join.
There is a reason for this as the channels must be established by the client. That’s by design.
I just need “channel_join” and “party” features controlled by the server.
I’m trying to understand the use case for this feature as there has been a design to this feature so far and changing it requires a valid reason.