From nakama sdk-unity documentation, write WriteTournamentRecordAsync
is accepting long
data type. In my case, the score can be a big number that surpassed the max value of long
data type. How should I handle this case? Thanks in Advance!
Hey @felixlienaldi,
currently the API contract + database work with signed 64-bit integers (long/int64
).
If you need larger numbers for display purposes maybe you can normalize the value before passing it to Nakama?