Godot, game freezes when making rcp calls (~1000 active players)

what can i do about it?
specs on digital ocean
image

Well just by looking at the specs, nobody can help you much but more details are needed:

  • What kind of rpcs
  • How many rpcs are performed in second
  • Are those client rpcs or match state updates
  • What do does rpcs do? Are they under heavy workflow?
  • Have you tried optimizing code?
  • Have you tried scaling machine to determinate is it because of cpu/ram/ or something else?

i moved the server to heroic cloud and it works fine now.