Hi everyone, I’m new to Nakama. I’m trying to complete my architecture design and it looks like Streams will do it. I have the typical Client(s) interacting with the Nakama server, but then there are many other entity services running independently performing other tasks for the overall application. The communication cycle seems simple enough: I’m posting HTTP (JSON) requests from the client to the Entity services, each request comes with the Nakama UID (or any other identifying properties I’ll need)…This info goes off and does what it needs to do… but then getting the response back to the client (I don’t want to get into Websockets, using from Unity WebGL Apps) looks to be nice and simple: Connect to the Nakama server and send all the data back on the client stream through the Streams connection?
Thanks for any help!