Cores vs Clock Speed

I am trying to get an idea of how different Sandy/Ivy Bridge cpus will perform relative to the N1-Standard-32 setup on the Nakama Benchmark webpage, which used an unspecified Sandy/Ivy Bridge processor.

Do you know which processor was used in the benchmark at the time it was posted, as Google may have since upgraded to a later version of the Sandy/Ivy Bridge series?

Also, does Nakama Server running in multi-cpu setup (2+ Cores) benefit more from Sandy/Ivy Bridge version that prioritizes Cores over Clock Speed, or vice versa?

Thanks.

Hello @Spindizzy, this is difficult to answer without running actual benchmarks with your game specific workloads on both architectures.

Given that Nakama is built on Go, it’ll make good use of multi-core hardware. My guess is that if you’re planning on using the Lua or JavaScript runtimes heavily, raw clock speed may translate to better results, but it also depends on how many concurrent requests the server will be subject to, as well as how many Authoritative matches may there be, if there’ll be CPU heavy operations or not, etc.

Best.