I’m working on a game that have a storage system inspired on Minecraft. It works by taking chunks of cubic volumes, compressing and adding to a “region” binary file. Basically, it takes a lot of chunks, serialize and compress every single chunk and put them into a file. The file sizes can vary, but in average they will be 2-32mb. This will happen very frequently in matches.
The maps have multiple region files, and I can’t figure out how to store them using Nakama. Does Nakama support storage of binary files? If not, do I need to use other backend service to handle those files and use the Nakama collections to store some sort of “pointers” to the files on other backend?