I was playing with WebGL.scene
which goes with Nakama Unity SDK and I noticed that Closed
of ISocket
is not called. How can I close the socket?
Hey @skullptr thanks for noticing this. We have a fix under code review Comparing master...luke/webgl-close-fix · heroiclabs/nakama-unity · GitHub and when its merged into master you’ll be able to pull it in using the Unity Package Manager. The fix will also be merged in our next published release.
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