Hi there, I have 2 questions regarding the Logger.
For the game I’m currently developing I have a Nakama server setup with typescript to create authoritative matches. I also wrote a library for handling specific game logic on the client and to handle action validation on the server, wich I import through rollup.
During development I noticed I found it hard to debug for 2 reasons.
The first reason is because a log message is long and bloated in my case a log would look like this
{“level”:“warn”,“ts”:“2022-03-30T12:37:11.552Z”,“caller”:“server/runtime_javascript_logger.go:84”,“msg”:“Explosion id 5 is not recognized”,“mid”:“aabcef5c-ff20-4135-bafc-40ee63395dba”}
this exceeds my window width making the logs less readable. In my case I only test 1 match a time. so I wouldn’t need the timestamp or the match ID values in my log.
The second reason is because the caller always points to a go file which I can’t access so I don’t know where in my code the error originiates from. It could be in my match handler, it could be in a module imported and it takes time to find these things while I’m used to have a stack trace that shows me at what point the error failed such as :
ReferenceError: FAIL is not defined
at Constraint.execute (deltablue.js:525:2)
at Constraint.recalculate (deltablue.js:424:21)
at Planner.addPropagate (deltablue.js:701:6)
at Constraint.satisfy (deltablue.js:184:15)
So my question is, is it possible to change what the logger outputs per default?
and is it possible to get a more proper stack-trace to work inside the Logger?