Hi All,
I am currently running into an issue with matchmaking tickets. I am occasionally getting an error in which too many matchmaker tickets are being sent up. I have been unable to recreate this issue locally. What I am looking to do instead, is as the players search for a match, their matchmaking tickets will be cancelled before the new one is sent up (current setup is that only one matchmaker ticket is allowed).
At present, I am not storing these tickets anywhere as they are being sent up so I am losing the ticketIds. Is there a way to simply cancel all matchmaking on the socket for the player without having a reference to the ticket that they initially sent up? Or will I need to store these before I will be able to remove them?
A second but related question, is if I do need to store these, can I simply store the Ticket.Ticket string as a playerPref, and get the ticket itself back from this string in order to cancel it?
Thanks in advance!Versions: Nakama 3.32.0
Server Framework Runtime language : TS/JS