Our game uses Unity SDK.
For the matchmaking and the notifications we have one connected socket.
When the socket is closed by error during the game we are trying to recover and connect new socket,
but we are not trying to recover when socket.ConnectAsync throws exception.
So some of our users, when trying to connect socket are getting exception errors:
System.AggregateException: One or more errors occurred. —>System.IO.IOException: Authentication f
System.Net.Sockets.SocketException (0x80004005): Access denied
Do you familiar with them?
Do you think that we should try to reconnect new socket also at that situation?