Can the server know that the player was forced to quit?

I want to change the status value of storage when the player disconnects. The MatchLeave event does not seem to occur if the player forces a quit rather than leaving the match.
Is there some kind of event in TS for when the connection to the client is lost?

Server Framework Runtime language : TS

MatchLeave must be invoked, if not this is a bug (either in Nakama or your match handler more likely case). Please submit a minimal reproducible case to Nakama GitHub repo.

OK thank you. I’ll check again