Hi everyone,
Early in July, I created an Among Us Clone using Nakama and Unity. I tried to get it as close to the game as possible using a local Host system, Local and Online Players, and a meeting system fully coded in C# in Unity.
An in-depth video showcasing the system:
https://youtu.be/jvkVcS5BiEE
The open-source project on GitHub:
https://github.com/FadrikAlexander/AmongUs-Nakama-Multiplayer
if you have any questions, please don’t hesitate to ask!
5 Likes
p0w1nd
December 26, 2021, 11:49am
3
Looks cool! Thanks for sharing. I have a few questions hope you can help:
Nakama is up and running in my local machine Docker (macOS)
I built a WebGL version and also host in my local web server
I try 3 clients in 3 browser tabs. After entering user name, the game keep displaying “Finding Match…” forever.
Then I run 3 other clients (macOS app), I notice all 6 clients pass the Finding Match screen. In Namaka dashboard I can see it reports “6 Presence”.
But all 6 clients seem stuck at this screen:
What should I look into?
Thanks in advance.