Among Us Clone using Nakama

Hi everyone,

Early in July, I created an Among Us Clone using Nakama and Unity. I tried to get it as close to the game as possible using a local Host system, Local and Online Players, and a meeting system fully coded in C# in Unity.

An in-depth video showcasing the system:
https://youtu.be/jvkVcS5BiEE

The open-source project on GitHub:
https://github.com/FadrikAlexander/AmongUs-Nakama-Multiplayer

if you have any questions, please don’t hesitate to ask!

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Thank you for sharing

Looks cool! Thanks for sharing. I have a few questions hope you can help:

  • Nakama is up and running in my local machine Docker (macOS)
  • I built a WebGL version and also host in my local web server
  • I try 3 clients in 3 browser tabs. After entering user name, the game keep displaying “Finding Match…” forever.
  • Then I run 3 other clients (macOS app), I notice all 6 clients pass the Finding Match screen. In Namaka dashboard I can see it reports “6 Presence”.
  • But all 6 clients seem stuck at this screen:

What should I look into?

Thanks in advance.