Hello, My basic inquiry is how should I go about sending/receiving binary data using protobuf from godot client to nakama.
Here’s where I’m at currently:
with godobuf and the godot sdk, I’ve tried to modify some of the functions like send, _send_async, send_match_state_raw_async, changing variables from string to packedByteArray, and doing the protobuf serialization in _send_async.
I haven’t gotten this to work.
Errors on the server look like:
Received unexpected WebSocket message type, expected:1, actual:2
Any ideas what I’m missing? I’ve searched around but only found a few old posts.
possibly stupid question, do I need to connect to a different port here?
client = Nakama.create_client(“defaultkey”, “127.0.0.1”, 7350, “http”)
Thanks for any info.