Is there any documentation available regarding splitting up server side game logic for different matches? for example if I wanted multiple game types available to play, how would I go about this?
For some context, I’m working on a 2d online rpg just for fun and am thinking it would be a good idea to separate ‘regions’ in my game by matches in nakama, as to separate players into matches and limit the amount of people I need to send position updates to.
Any thoughts or recommendations on this? I’m going off of the server authorative tutorial/example