What is the recommended way to test lua modules? I have seen the recommended ways for typescript and go in the documentation but found none for lua.
Hey @darthLeviN,
I don’t know about the others, but i am testing lua modules with usage of this editor.
ZeroBrane Editor
You will need to well spend a bit of time adding api support, and working through some restrictions but for simple logic and passing data it does the job…
Keep in mind nakama api in this case is just placeholder, well functions are there but they don’t return anything…
Other than that, going through a lot of cheat Opcodes, and invoking them from the game, with some data and then looking into console logs