We are making authorative multiplayer game. In Client, we want people to set up a party like structure and invite each other to join a game together. Is it the best practice to create and join a party? If so, how do we join the party in a match? Or is there a better solution?
@Faircyan You have a few options. In your case it sounds like all the users already know each other and have a means to reach one another to send invites - either a friends list, chat channel, or similar mechanism. Is this correct?
If so then it’s probably easiest to have one client create a match, send the match ID to the others, and have them all join.