I’m trying to get server authoritative multiplayer working. I want to use HardonCollider to manage collision detection but I can’t figure out the right way to add it so my lua runtime module can ‘require’ it. I tried adding it directly in the runtime path but I think that loads it as a module which I don’t think I want. I think I only want it loaded when it’s 'require’d by a module in the runtime path. I was also considering giving the server another directory like data/libraries but then I’m not sure how to refer to it to require it from a module in the runtime path.
Thanks for any help