Hi,
I’m using Match Handler API to get users into match but it seems when I send state via client, it does not work (when i’m not using match hander, it works).
My client code:
https://paste.ofcode.org/ZrHsEd4xvzVDsZEd6HFRfJ
My server side code:
https://paste.ofcode.org/33SQdHVMWaaDA4Zgy5QUMph
Thanks
I see there is a messages property in match_loop handler.
Is there another way to process messages?
You aren’t sending any data to the participants of the match in MatchLoop
function.
In server-authoritative multiplayer mode, you are responsible for sending messages to selected/all participants of a match. This could simply be relaying all received messages (discouraged), or sending a “summary” of all received messages in a tick.
Please study the documentation as it tells you more about server-authoritative multiplayer:
https://heroiclabs.com/docs/gameplay-multiplayer-server-multiplayer/#go-runtime
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