I’m using Match Handler API to get users into match but it seems when I send state via client, it does not work (when i’m not using match hander, it works).
My client code:
My server side code:
I see there is a messages property in match_loop handler.
Is there another way to process messages?
You aren’t sending any data to the participants of the match in
In server-authoritative multiplayer mode, you are responsible for sending messages to selected/all participants of a match. This could simply be relaying all received messages (discouraged), or sending a “summary” of all received messages in a tick.
Please study the documentation as it tells you more about server-authoritative multiplayer: