Many small modules or one big module?

See title. My application will support a lot of different kinds of multiplayer interactions (think minigame compendium). I’m wondering if its better to have lots of module files living on the server, or would it be easier to have a single module file with lots and lots of opCodes. The latter seems to have a lot of advantages to me. Does anyone know of any concerns with that solution? Any thoughts on the tradeoffs here would be helpful.


Hey @Mehoo462 I wouldn’t overthink it too much. Either would work and there isn’t much of a tradeoff one way or another.