I don’t know how to explain the question correctly, so
Here’s the context:
Players connect to Nakama, looks for a match, gets matchmaked with another player.
Player sends its position every 0.1s. 1.8kb/s on input.
^ In a nutshell, everything I’ve explained here is what I made by following the Unity’s Fish Game tutorial.
Now, here’s the problem:
Player uses a speedhack, the game is now 10 times faster.
Due to that, the player sends its position every 0.01s. 10kb/s on input.
Is there any config I can set on the server to only send and receive packets on a time interval? I’m aware of the tick_rate setting on server authoritative matches, but is there a similar thing for client authoritative?