I’m using TS for my Server Authoritative Game and Unity as my client side engine. in that game i need to send a info instantly or wait for that info to receive and proceed further. It seems like RPC will work for this. I have checked the Documentation and I’m unable to find such RPC whose lifetime is only inside the Match(Coz need the match ID and Some other info).
I have tried with matchState events. but it sometimes receiving a little bit late for me. So i’m unable to use that.
So here is my problem statement
I need a reponse from the server with some data as a return value like RPC. but it should available only inside that match only (will send the current match ID and State).
Kindly help me on this!